You think This Wreckage and Project Y4 came out of nothing? Here are a few peculiar little projects from throughout the ages, which either never quite got finished or are a lot less finished in hindsight than I’d have argued at the time…
Islands in the Sky
The Islands in the Sky series should again be compatible with any version past 1.16; 2004 and 2005 may function with earlier versions but this cannot be guaranteed. Join the Empire as they strike ever deeper into Orcish territory in these singleplayer AoSes that were my first ever complete maps.
If you fancy some commentary before you play any of the maps, read the post mortem.
- Download: Islands in the Sky 2004 from Dropbox
- Download: Islands in the Sky 2004 Omega: Special Edition from Dropbox
- Download: Islands in the Sky 2005 from Dropbox
- Download: Islands in the Sky 2006 from Dropbox
The Island is a cult classic among my closer associates for its speech-synth voice acting. Barely five minutes long, but banter-packed nonetheless, it derives all of its jokes from its mechanical dialogue, half-hearted Legend of Zelda: Link’s Awakening parody and the strangest romance element ever before it splutters to an unsightly halt — when you meet the owl again, it’s the end of the line.
- Download: The Island from Dropbox
The RDZ Micro RPG XK
An open-world RPG in a similar vein to what would one day become When the Freedom Slips Away, the RDZ Micro RPG XK is a crazy map replete with the particular brand of absurdist/surrealist/fourth-wall-melting humour that I wallowed in when I was a mid-teenager. It’s not exactly broken, but the central objective — to gain 15000 gold — can’t actually be met any way other than grinding respawning creeps. It’s got some cool elements, like that open-ended main quest, indoor areas, and a frosty setting.
- Download: The RDZ Micro RPG XK from Dropbox
RDZWCMContest (The Island)
Back in the good old days of Clan WCM, we used to hold contests and do all kinds of fun community things. One of those contests spawned this hilariously absurdist take on my staple Expedition/Island thing. Bascule the Henrik lands on an island and the whole world is silent except for the music and him going “Heu!” and “Hai!” with every slash of his sword. The quest log is unused and all dialogue is in floating text triggered by selecting units again and again. The map is small but complete, though it could probably do with tightening up around the edges.
- Download: RDZWCMContest from Dropbox
Born of my fascination with the singleplayer AoS mixed with my fascination for cramming a lot of stuff into a tiny space, Outpost ZX00 is an Unreal Tournament-esque experiment comprising four selectable arenas and three playable races. For each match, you pick an arena (arrow keys, then Escape) and a race and duke it out against a randomly selected enemy. It’s scrappy and positively ancient (it’s even got the original RDZ Industries “Twilight” and “HQ” models), but the idea (if not the execution) has some merit. The addition of some kind of meta-game between matches, a ladder of arenas perhaps Assault-style rather than symmetrical multiplayer affairs… Ah, well, it was never to be.