Modding, Project Y4, Warcraft III

Blog 443: Procedural Generation Y4 (Take 2)

I have always been interested in procedural generation of game content, but had always been too scared of the maths to ever try it.

Then, with the dawn of Project Y4 (and the desire to shoehorn every trick in the damn book into a single Warcraft map), I finally indulged my desire to produce pseudo-random content and started work on a procedural maze mini-game.

After finishing that (or at least, the terrain production part of it), I maintained my interest in some of the procedural generation resources I had come across and looked a little further…

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Modding, Project Y4, Warcraft III

Blog 434: Mini-Missions and Mini-Games Y4

It was in a rather short space of time that I not only settled upon making a tutorial level for Project Y4, but managed to implement it. After adding twenty-odd triggers and more dialogue than was in the entire rest of the map, the first Project Y4 mini-mission was ready.

It was then that I thought Y4 was pretty much feature complete. Making the tutorial exposed a few problems with the mini-mission framework and I cleaned them up; fair enough. Everything is now ready.

But then I decided that I needed a Deus Ex-style keypad system. With some gentle nudging away from my silly implementation idea in favour of a much better one, a full-screen keypad was quickly completed.

Then I decided that I also needed a full-screen computer interface…

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Modding, Project Y4, Warcraft III

Blog 428: RDZ’s All-In-One Micro Map… Y4?

A long long time ago, I can still remember… how I made a map I called RDZ’z All-In-One Micro Map. It was small, but encompassed many game-types: RPG, tower defence, AoS… It grew up into a beautiful When the Freedom Slips Away.

It seems that, despite already being the culmination of seven years of modding a dead game, Project Y4 is determined to retrace the same old steps.

At heart, the project is a perfectly generic hack and slash RPG. But sometimes…

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Modding, Project Y4, Warcraft III

Blog 417: Procedural Generation Y4

I’ve always wanted to get into procedural content generation. So I’ve decided to attempt to implement it in Project Y4: the node-hacking minigame will require you to navigate a generated maze, possibly dealing with obstacles or gathering items…

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Modding, Nondescript

Blog 376: Retrospective

So, 2009 is at an end. It seems strange to think about, but actually my entire life has happened in the past decade. Yeah, I lived for eleven and a half years before the dawn of the new millenium, but I didn’t know anything about anything back then. I just… Existed. When I talk about things occurring “before living memory”, I mean things that happened back then, things that are so very dimly remembered as to be mere ghosts of memories.

I suspect, actually, that most of you will be in a similar position; it’s unlikely that I’ve retained any oldsters from, say, the A-ha forums.

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Modding, Project Y4, Warcraft III

Blog 375: Re-Attempt Y4

Coming steaming into crimbo, I’ve been in a frenzy of productivity not seen for a long time. It all started on monday night; since it’s the holiday so I don’t actually do anything all day, I have trouble getting to sleep. So I was lying awake, thinking about whatever, and came up with a solution to a problem that has plagued me for quite some time…

Fans of RDZ Industries may or may not be overjoyed. Fans of This Wreckage will be dismayed that I haven’t worked on it for the last five days. I’m sorry; this is too good an opportunity to pass up. I haven’t been this productive for a long time.

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