Blog 721: Tiberian Fun

Real-world associate Chris McPhail and I might have been going through Star Wars in our Close, But No Biscuit podcast of late, but there’s another piece of cultural media that deeply affected my robot designs — Command & Conquer: Tiberian Sun. The goody-goody Global Defence Initiatve forces had several grungy, industrial, brutalist, utilitarian hulks that evoked power and strength and resilience so much that I took my first faltering steps into 3D modelling trying desperately to ape them. If Star Wars set the robot wheels in motion for me, then Tiberian Sun gave them life.

Look at it this way — if I’d known the Final Sun level editor existed at the time, I’d have cut my modding teeth on Tiberian Sun over Age of Empires II. Oh yes.

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Blog 678: The Way of the Warrior

Nox is possibly one of my favourite games of all time. Needless to say, it’s a lost gem — an action-RPG accused of being “just another Diablo clone” at the time, it was made by Westwood Studios and vastly overshadowed by their more successful Command & Conquer franchise. Nox still brought its own unique flair to the table though, and the world is a worse place for having let this game slip through its fingers.

Why do I think and say this? Well…

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