Blog 795: This Wreckage Gold

Luckily This Wreckage is much better built than When the Freedom Slips Away, so it’s much less buggy on the scripting level. Unluckily, it contains a whole heap of custom models and data that Reforged doesn’t seem to like. Sigh. No rest for the wicked, huh?

This is a bit overdue because I was sort-of waiting for Reforged to stabilise a bit and… uh… well, since the dev team has apparently been dismantled, I guess this is as stable as it’s going to get! So behold: This Wreckage Gold with a load of fixes and small tweaks! … and a whole heap of unfixable “known issues”. Double sigh.

Continue reading

Blog 640: A World of 1D Arrays

It’s amazing what you can do with only global state and one-dimensional arrays, when you really put your mind to it. What was supposed to be a quick fart in the general direction of a Warcraft project has grown into something quite incredible.

Well, incredible on the technical side. The game itself is no more or no less than a streamlined version of my standard WC3 RPG formula. You may or may not want this.

Continue reading