Let it never be said that Rao Dao Zao picks the easy option. Following on from the recent discussion of the general direction in which I’d like to carry my interface, I took a stab at actually building it.
Naturally, things did not go entirely to plan.
I deliberately left off doing any UI work at all in my game, because when I first fired up Unity the UI system was on the cusp of being replaced. Well, with the advent of Unity 5 (well, the tail end of 4) that replacement has arrived — so maybe it’s time I put some thought into health bars and stuff so you can actually, you know, keep track of your own status?