Blog 753: If I Wrote… UT2004

For some reason, it has become a festive tradition that I replay UT2004. To the festive tunes of artists I never listen to at any other time of year, I will joyously frag my way up the singleplayer tournament ladder and… dream of how it could have been?

For the UT2004 singleplayer ladder has a “team management” mechanic that ultimately offers nothing but fires my creative juices right up.

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Blog 416: The Question of Infinite Respawn in Y4

If you can respawn infinitely, and with no (or negligible) penalty, then there’s no real challenge — you cannot lose.

The way all the numbers are set up in Project Y4, your hit points are pretty low and attacks are good, making combat a lot snappier — but increasing the risk of death by a considerable amount. So I decided to implement a revival system whereby the AP-AM is reconstructed at a designated repair pad on death, giving the player a bit of a safety net.

Right now, there are no limits on reconstruction… But this cannot hold forever. So what’s the best approach?

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Blog 372: Sensitivity

Some of you might remember me crying about my recent performance in first-person shooters; long story short, my aim wasn’t what it used to be, and not just from lack of practice.

“What has happened to me? Have my wrists grown slack from old age? Have my once razor-fine reflexes been dulled by too much programming? Did I sell my pinpoint accuracy to the devil in exchange for the ability to dance?”

— Rao Dao Zao, Blog 346: Aim

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