Unreal II: The Awakening was Mass Effect before the world was ready for Mass Effect. A lone wolf saving the galaxy from an ancient evil, cruising about their own spaceship doing things their way? Saving the galaxy while helping your crew make peace with their pasts? Moderately hard sci-fi? Horrendously long level loading times? It’s all here!
Don’t get me wrong, I adore Unreal II, but there’s no denying a certain level of jankiness that a Mass Effect-level budget could probably have smoothed over. Even so, Unreal II got there first.
I like the Unreal universe, and all of the Unreal games (yes, even the oft-lambasted UT3). I’ve reviewed some of the Unreal games multiple times, and some none at all — but since I haven’t played any one of them all the way through for a little while now, I thought it would be a nice exercise to play all of them all the way through. Back to back.
- Unreal and Return to Na Pali
- Unreal Tournament
- Unreal II: the Awakening
- Unreal Tournament 2004
- Unreal Tournament 3
I completed Mass Effect yesterday, and with the power of Pinnacle Station managed to reach a curb-stomping level 57.
It’s hard to say where a game’s “end sequence” really begins. I think the only definition I can apply is “when you realise that shit just got real.” It’s when you’ve just uncovered the bad guy’s last secret and you’re now on the all-out assault on his base. An assault from which you cannot return, naturally.
I love dramatic finales, so I’m going to consider some for this blog. Spoilers for Mass Effect, Unreal II, Deus Ex and Sonic 3 & Knuckles may ensue, so don’t say I didn’t warn you.