Project Y4 is becoming quite a hot-bed of variety. As if a completely bog-standard hack and slash RPG wasn’t enough for the main game, now the procedurally-generated maze hacking mini-game is integrated nicely…
Unfortunately, due to some space constraints I had to increase the map size to 256×256 (the maximum possible, up from 192×192) a while back. This has left me with rather a lot of unsightly empty spaces.
Something really must be done about this appalling state of affairs.
No, RDZ does not wall things off and pull the wool over your eyes. He would never be so cheap.
Sometimes you just want to implement fun things that have no impact on gameplay. But they make the player feel good… Right?
Let’s face it, Starcraft II is just a clone of the original with added gimmicks like cliff-jumping and a campaign unit that can shoot while moving. Oh my!
Okay, maybe they did add to the gameplay (in a gimmicky way), but they were still gimmicks (even though certain other RTS titles that did actually advance the genre a little bit (at least in terms of interaction and unit control) took shooting-while-moving as a beautiful given).
So… forget all of that. Let’s look at the useless gimmicks I’m looking to implement/have implented for Project Y4.