I’ve probably repeated many times how difficult game development is… or rather, how difficult it is to make the sort of game I’ve set my heart on (alone). I’ve been developing Exon‘s first big mission, a multi-part dungeon which has required all-new artwork: rocks, industrial equipment, even animals. I spent a long time working on the opening Academy level, so the environment — and the requisite decoration art — came together at a leisurely and natural pace. Meanwhile, trying to forcibly flesh out a whole brand new biome has been somewhat painful.
So I’m procrastinating. I’m faffing. I’ve been working on random bits and pieces that do not serve the short-term goal of “finishing the rest of the prologue”, because random bits and pieces is still better progress than just staring at the walls.
Continue reading “Blog 844: Meandering”