Yes, I’ve been procrastinating by taking on another large restructuring project instead of working on Ultralight or the Rest of the Prologue. I could ship new content for you to play, or I could… yes… rebuild another system…
To be fair, today’s insanity is something that I shouldn’t really need to do, but because Unity refuse to fix the Resources.Load API, my hand has been forced. Oh yes, it’s time to divvy up all of Exon‘s contents into Asset Bundles and do the exact same thing as before, but in a much less convenient and intuitive way.
Continue reading “Blog 871: Kicking Ass(et Bundles)”