Blog 482: Dungeon Lords

I paid 99 pence for Dungeon Lords, at the same time that I bought Fire Warrior.

I find it hard to believe that you can sell games that cheap and still make a profit… Then again, it’s an original box from 2005, so I suppose 99 pence is better than 0 pence and taking up space in a warehouse. Plus the shop unit that has the bargain basement had been empty for ages, so the overheads can’t be that bad.

I also picked up the Human League’s Octopus, an album I had never glimpsed in the shops before (and isn’t even on Spotify) and had wanted for some time (Tell Me When is their best tune). It was even in perfect condition, considering some of the other battered barrel bottom remnants on sale nearby. (This is the real reason why I tend to go there; the low low prices are a bonus but the obscure rarities are priceless.)

Unfortunately, while Octopus turned out to be brilliant, Dungeon Lords did not live up to the promise of its blurb.

Continue reading

Blog 450: Duke Nukem: Forever

I don’t have any nostalgia for the golden age of first-person shooters. I’ve never played Duke Nukem 3D, never played DooM.

My fascination with the Duke came from Duke Nukem: Manhattan Project, a beautiful but heinously underrated 2D side-scrolling platformer-shooter-puzzler in a lavish 3D environment (i.e. how modern Sonic should have been all along).

This should let me appreciate DN:F as the game that it is, rather than having some bizarre and impossible expectations that could never be lived up to.

As usual, I will be comparing this game to Deus Ex and Unreal Tournament, so get your shot glasses ready.

Continue reading