When XCOM came out, all the hype and reviews got me interested. Not interested enough to buy it at the time, of course, but enough to want to try out a GOTY edition at the end of its life cycle.
Needless to say, I forgot, but all the recent chat about its sequel sparked my interest again. Unfortunately, the last time I stepped out of my genre comfort zone to follow the hype train, I got a disappointment in Shadow of Mordor — will this time be different?
Ahh, the darling of Kickstarter. I didn’t back Divinity: Original Sin, because while I’ve enjoyed many previous Divinity titles I’m also extremely risk-averse and scared of new approaches to life.
I mean, what if they made a game I didn’t like? Or worse: what if it would have been my input that made it bad? Artists, I think, are best left to their own devices, and as a consumer I feel better making an informed purchase (or not) of a finished work. Crowd-funding might be an excellent way to gather cash up-front for things that seem too risky to a giant publisher (even though there is actually a huge audience hiding under the quilt), but I’m not sure that crowds are entirely trustworthy in some other matters.
Either way, the game got funded and got made without my intervention. Did the crowd impart its wisdom or did Larian make a belter despite its howling? Does the presence or absence of crowd intervention even matter?
Gosh, I thought Daikatana was bad for the whooshy camera, but that was small fry compared to Anachronox. Definitely not a game for sufferers of motion sickness — even for me, a veteran of the lightning-fast FPS, some of the camera movements get just a bit too wonky.
So Anachronox is a… turn-based? … comedy RPG from 2001.