Modding, Project Y4, Warcraft III

Blog 463: Timeline Y4

I’ve been (mostly successfully) avoiding this hobgoblin bugbear for some time now — the matter of dates in Project Y4. So far, all that is important about the map’s e-mails and messages is that they are from The Past. But it seems wishy-washy and a bit of a cop-out to not set actual dates, something which would make the world feel just that little bit more real for not a lot of effort.

The first problem there is that I’ve never ever (ever) set a year for anything RDZ Industries. All I know is that it’s a vaguely alternate universe and it occurs in The Near(ish) Future.

So I decided that the best way to set a decent year would be to construct a timeline, a chain of important events leading on from now to reach that muddy period and bring it kicking and screaming into the realm of the concrete.

Warning: here follows at least two brands of Unobtanium, a blatant disregard for science, and a blistering pace of technological advancement.

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