Blog 569: The Final Push of Y4

The big reason I released Project Y4 R01 when I did was because I wanted it to exist in some finished form. I knew that the day would come that I would reach the end of the motivational line, and that day might come before I had implemented all that I once dreamt of implementing.

R02 has been dragging its heels for too long. It’s time to admit defeat and close the door.

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Blog 413: The Equipment of Y4

In any sword-and-shield driven map, there is a lot of emphasis on cool weaponry. Let’s take a look at some of the fun things you’ll be able to dress up your All-Purpose Assault Mech with in Project Y4

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Blog 409: Swansong Y4

Since I now own Starcraft II and seem set to move to it as a modding platform, I want to give Warcraft III the true send-off it deserves for its seven years of hard service.

I want to do something that I’ve been trying unsuccessfully to do for pretty much the length of that time. Something that I re-attempted quite recently, and then… surreptitiously dropped.

I am going to bring RDZ Industries to Warcraft III. And this time, I will not fail.

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