Blog 518: Adventures In Markov Chains

I’ve done a reasonable bit of work with procedural terrain generation of two different kinds recently (well, when I say “recently”…) for Project Y4, hopefully into techniques that can be re-applied in the future to different projects. But while lusting after the most hilarious procedural generation technique of them all for a long time, it’s only been in the last couple of weeks that I’ve delved into the wonderful world of Markov chains…

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