Game Development

Blog 654: Terrain Up the Night (Part 1)

Now I’ve got some kind of actual gameplay mechanics in my game, which might offer some kind of challenge and interest, it’s high time I started to make proper levels in which to exercise them. Not, you know, some cuboids floating in an endless blue void.

Needless to say, nothing is ever as easy as it seems.

Continue reading “Blog 654: Terrain Up the Night (Part 1)”