Blog 631: Lost Souls

I’ve maintained for a while now that I don’t actually like strategy games. I’m rubbish at them, I’m terrible at thinking beyond the short-term. My undying love belongs to the relentless, reflexive action of the shooter and the obsessive-compulsive inventory tetris of the RPG and the romance sub-plots shoehorned into both.

But I played Supreme Commander: Forged Alliance recently and… I enjoyed it. I was not good at it, but I muddled through on Normal difficulty. I like building bases. I like telling the units to mine resources and then build structures and build units. I don’t know why.

Here then, is another foray into the annals of RTS games that once piqued my interest. Can I find some answers in Earth 2150: Lost Souls?

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Blog 626: Forged Alliance

I was reminded of Supreme Commander by Divinity: Dragon Commander‘s similar emphasis on giant robots and embracing of strategic zoom, and then I realised that I had never actually blogged about SupCom before.

Since I recently bought A Flock of Seagulls‘ self-titled debut album, and I got their greatest hits years ago for crimbo along with SupCom expandalone Forged Alliance, now seemed as good a time as any to skip the main game and go straight to the aliens.

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