Warcraft III

Blog 819: Black Wind

I was feeling sorry for myself and replaying the Rexxar campaign earlier in the year, and decided it was time to try to make another Warcraft III map. Exon is supremely complex and World Editor has always been utterly beguiling in its simplicity and ease of use — you can make stuff so quickly and yet push it so far… if you’re that way inclined.

But this time I was not that way inclined. I just wanted to make something short and simple, inspired by the more innocent maps of those heady days when Warcraft III was new and I wasn’t so jaded.

So for all those who say “Robbie can’t limit scope” and “Robbie never ships”, I present to you… Black Wind: a Nightmare, for Warcraft III: The Frozen Throne. Made from scratch in a few very spread-out weeks, between working on Exon (and, y’know, having a job).

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Warcraft III

Blog 795: This Wreckage Gold

Luckily This Wreckage is much better built than When the Freedom Slips Away, so it’s much less buggy on the scripting level. Unluckily, it contains a whole heap of custom models and data that Reforged doesn’t seem to like. Sigh. No rest for the wicked, huh?

This is a bit overdue because I was sort-of waiting for Reforged to stabilise a bit and… uh… well, since the dev team has apparently been dismantled, I guess this is as stable as it’s going to get! So behold: This Wreckage Gold with a load of fixes and small tweaks! … and a whole heap of unfixable “known issues”. Double sigh.

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