Blog 775: The SPRPG Diaries: MountainStruggle AoS

Okay, now I am taking liberties. NEHZ’s MountainStruggle AoS is, as the name suggests, an “Aeon of Strife” type map, where two teams of up to five heroes assist waves of spawned units as they battle down lanes to destroy the opposing base. Ever since I first played it with NEHZ and the rest of the Clan WCM crowd, this take on the AoS genre captured my heart more than any other with its tight, multi-layered landscape and Soulstone system.

Most importantly, however, it has bots — so while everyone else moved on with their lives, I could keep playing alone. And the AoS genre is about controlling a single hero against the world, as they gain experience and use abilities, so technically it’s still an RPG…

Today: the inimitable MountainStruggle AoS by NEHZ

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Blog 774: The SPRPG Diaries: Warcraft Rogue

This one is going to be controversial, because this map is not a dedicated singleplayer map: it’s co-op, for up to 7 players (odd number, but who am I to complain?). However, it can be played quite happily alone, and I do, with potentially shocking regularity. Why? Because it’s procedurally generated, that’s why! Every play-through is different!

… Ahem.

So while this does not strictly qualify for the SPRPG Diaries by being a dedicated singleplayer map, it is a map that’s stayed with me and that occupies much more of my brain than it should. I think, therefore, it deserves some attention and discussion.

Today: the endlessly varied Warcraft Rogue by Polaris0082.

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Blog 546: The SPRPG Diaries: Rise of the Lich King

Right from the beginning, I was all up in Warcraft III‘s singleplayer RPG scene; a combination of a long attention span (which, I have to admit, has since diminished) and limited internet access made it the natural choice. We might have exhausted the supply of maps that defined my own works, but there is still plenty of interesting stuff out there to have a go at…

Today: the indefatigable Rise of the Lich King by Armelior

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Blog 545: The SPRPG Diaries: The Troll War

Right from the beginning, I was all up in Warcraft III‘s singleplayer RPG scene; a combination of being competitive but terrible and limited internet access made it the natural choice. We might have exhausted the supply of maps that defined my own works, but there is still plenty of interesting stuff out there to have a go at…

Today: the curious The Troll War by Makuza

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Blog 535: The SPRPG Diaries: The Devil Made Me Do It

Right from the beginning, I was all up in Warcraft III‘s singleplayer RPG scene; a combination of a love for romance sub-plots and limited internet access made it the natural choice. So in this series, I’m finally going to discuss some of those maps that had a big impact on the way I do things…

Today: the venerable The Devil Made Me Do It by nightingale

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Blog 534: The SPRPG Diaries: Quest of Kyneria

Right from the beginning, I was all up in Warcraft III‘s singleplayer RPG scene; a combination of a love of steamrolling easy AI opponents and limited internet access made it the natural choice. So in this series, I’m finally going to discuss some of those maps that had a big impact on the way I do things…

Today: the ancient monolith Quest of Kyneria, so ancient it isn’t marked with an author and has no known remaining download locations.

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Blog 533: The SPRPG Diaries: Return of the Vampyres

Right from the beginning, I was all up in Warcraft III‘s singleplayer RPG scene; a combination of a penchant for world-saving power-fantasies and limited internet access made it the natural choice. So in this series, I’m finally going to discuss some of those maps that had a big impact on the way I do things…

Today: the oft-forgotten Legends of Xenthis: Return of the Vampyres by Tim Williams a.k.a. Krythan.

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Blog 522: The SPRPG Diaries: Season of Uncertainty

Right from the beginning, I was all up in Warcraft III‘s singleplayer RPG scene; a combination of the desire to explore everything, which is shared by nobody else, and limited internet access made it the natural choice. So in this series, I’m finally going to discuss some of those maps that had a big impact on the way I do things…

Today: the inimitable Season of Uncertainty: The Dark Phoenix by Gravano.

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