Blog 546: The SPRPG Diaries: Rise of the Lich King

Right from the beginning, I was all up in Warcraft III‘s singleplayer RPG scene; a combination of a long attention span (which, I have to admit, has since diminished) and limited internet access made it the natural choice. We might have exhausted the supply of maps that defined my own works, but there is still plenty of interesting stuff out there to have a go at…

Today: the indefatigable Rise of the Lich King by Armelior

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Blog 545: The SPRPG Diaries: The Troll War

Right from the beginning, I was all up in Warcraft III‘s singleplayer RPG scene; a combination of being competitive but terrible and limited internet access made it the natural choice. We might have exhausted the supply of maps that defined my own works, but there is still plenty of interesting stuff out there to have a go at…

Today: the curious The Troll War by Makuza

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Blog 535: The SPRPG Diaries: The Devil Made Me Do It

Right from the beginning, I was all up in Warcraft III‘s singleplayer RPG scene; a combination of a love for romance sub-plots and limited internet access made it the natural choice. So in this series, I’m finally going to discuss some of those maps that had a big impact on the way I do things…

Today: the venerable The Devil Made Me Do It by nightingale

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Blog 534: The SPRPG Diaries: Quest of Kyneria

Right from the beginning, I was all up in Warcraft III‘s singleplayer RPG scene; a combination of a love of steamrolling easy AI opponents and limited internet access made it the natural choice. So in this series, I’m finally going to discuss some of those maps that had a big impact on the way I do things…

Today: the ancient monolith Quest of Kyneria, so ancient it isn’t marked with an author and has no known remaining download locations.

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Blog 533: The SPRPG Diaries: Return of the Vampyres

Right from the beginning, I was all up in Warcraft III‘s singleplayer RPG scene; a combination of a penchant for world-saving power-fantasies and limited internet access made it the natural choice. So in this series, I’m finally going to discuss some of those maps that had a big impact on the way I do things…

Today: the oft-forgotten Legends of Xenthis: Return of the Vampyres by Tim Williams a.k.a. Krythan.

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Blog 522: The SPRPG Diaries: Season of Uncertainty

Right from the beginning, I was all up in Warcraft III‘s singleplayer RPG scene; a combination of the desire to explore everything, which is shared by nobody else, and limited internet access made it the natural choice. So in this series, I’m finally going to discuss some of those maps that had a big impact on the way I do things…

Today: the inimitable Season of Uncertainty: The Dark Phoenix by Gravano.

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Blog 521: The SPRPG Diaries: The Legend of Magnador

Right from the beginning, I was all up in Warcraft III‘s singleplayer RPG scene; a combination of the desire to explore everything, which is shared by nobody else, and limited internet access made it the natural choice. So in this series, I’m finally going to discuss some of those maps that had a big impact on the way I do things…

Today: the legendary The Legend of Magnador by BlueEagle.

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Blog 445: Rexxar, Oh Rexxar

A couple of weeks ago, the sun was shining (oh my, such a rare occurrence).

This took me back to the Warcraft III OrcX campaign. Or, as it’s more commonly known (most people don’t know things by their internal labels, it’s true), The Founding of Durotar. The Rexxar campaign. This is the only one of the campaigns that I actually enjoy, because, well, it’s not a shitty RTS campaign. Have I told you that WC3 is a terrible RTS? Surely.

When The Frozen Throne came out, it came with only part one of this three-part campaign. We played it and loved it, a deliciously large slice of action-adventure, and then we languished in development hell waiting for the next two episodes to come.

Unlike almost every episodic game since, they actually did come.

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