Gaming

Blog 614: Maximum Crysis

It’s a vain, out-dated ambition, I know. When they first built Crysis, it was inconceivable that technology would ever be able to run it on maximum settings. I played it on a mix of Low and Medium settings on Daedalus, and it was still a bit choppy — the final boss in particular dropped to an almost unplayable frame rate, but the rest was Good Enough.

So here we are with new computer on the block Helios. What does he make of this monumental tech demo?

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Modding, Warcraft III

Blog 613: Post Mortem: The Arena

Considering I’m now making a real game for real, maybe now is a good time to go back to my roots and examine what went right… and what went wrong… with my previous development efforts: my Warcraft III maps.

Today: the multiplayer extravaganza, RDZArena

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Modding, Warcraft III

Blog 611: Post Mortem: When the Freedom Slips Away

Considering I’m now making a real game for real, maybe now is a good time to go back to my roots and examine what went right… and what went wrong… with my previous development efforts: my Warcraft III maps.

Today: my first real map, When the Freedom Slips Away

There will be spoilers.

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Modding, Warcraft III

Blog 610: Post Mortem: The Islands in the Sky

Considering I’m now making a real game for real, maybe this is a good moment to go back to my roots and examine what went right… and what went wrong… with my previous development efforts: my Warcraft III maps.

Today: the Islands in the Sky series

Continue reading “Blog 610: Post Mortem: The Islands in the Sky”

Gaming

Blog 602: You’re Not the Boss of Me

Well, I couldn’t exactly play the ill-advised prequel without going on to cleanse my palate with the real deal. While floating around the grungy millenial streets of Deus Ex, I got to thinking about one feature that was particularly controversial about its prequel: boss fights. Because the original Deus Ex doesn’t actually have a final boss… Or does it?

Beware of spoilers.

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Gaming

Blog 572: Deus Ex

You know, for all the times I’ve mentioned Deus Ex — how it shaped me, and still shapes me, and provides a baseline against which all things are judged — I’ve never actually blogged it properly.

I guess it’s about time we really went into why Deus Ex is actually the best game of all time. I doubt you’ll agree with me, but that’s what blogs are for, right?

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Modding, Project Y4, Warcraft III

Blog 569: The Final Push of Y4

The big reason I released Project Y4 R01 when I did was because I wanted it to exist in some finished form. I knew that the day would come that I would reach the end of the motivational line, and that day might come before I had implemented all that I once dreamt of implementing.

R02 has been dragging its heels for too long. It’s time to admit defeat and close the door.

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