Drakensang is a lost gem. Back when the world was lamenting the lack of Baldur’s Gate-a-likes, Drakensang slipped out without much fanfare; I picked it up on a whim seeing it on the shelf in Game (remember when Game had PC shelves? Good times). Based on The Dark Eye system rather than Dungeons & Dragons, it nevertheless promotes the same ideals: a player-created character leads a tight-knit strike team as they vanquish evil in real-time-with-pause combat based on a tabletop system.
Adventure, swashbuckling, tropical islands, strange creatures and ancient ruins; these are a few of my favourite things (and in the game). I gave my brother my gog.com wishlist so he could birthday me without fear, and he first picked Risen 3: Titan Lords — a game which has all of these things in spades.
I don’t go on traditional summer holidays these days, but a trip to some imagined tropics doesn’t sound so bad…
Well, it is crimbo after all; it just wouldn’t be right if I didn’t get some games to play. I’ve been in the mood for some meaty third-person action-RPG… action… for a while now, narrowly staving off another replay of Venetica with my annual festive UT2004 campaign.
I had heard over previous years that Darksiders was supposed to be quite good, and while perusing potential gift ideas I spotted a double pack containing it, its sequel and all their DLC packs — so I made the call to Santa and he dutifully obliged. (Clearly I have been a good boy this year.)
When I went into Game, they didn’t have any copies of Legacy of the Void on display. It seems like everyone was so caught up in Fallout 4 and its midnight launch parties that poor old SC2 got lost in the noise. When the assistant had to go and rummage in the back room for five minutes, I did wonder if I’d have to go home and — horror of horrors — purchase a digital only copy.
Luckily they did have physical boxes, not that it made a difference since I had to download the game anyway. One day, I swear Blizzard will fix their stupid installer… But until then, it’s PROTOSS TIME!
It’s amazing what you can do with only global state and one-dimensional arrays, when you really put your mind to it. What was supposed to be a quick fart in the general direction of a Warcraft project has grown into something quite incredible.
Well, incredible on the technical side. The game itself is no more or no less than a streamlined version of my standard WC3 RPG formula. You may or may not want this.
When it comes to modding, I have to admit to a masochistic streak. I could use the 3rd party pre-processor to get structs and pseudo-object-orientated syntax that would make this a whole heap easier, but no, I’ve got to use the bare metal to feel alive.
So, that procedurally generated Warcraft III side project I’ve been fiddling with during lunch hour is a whole barrel of laughs. This episode’s consternation surrounds creature spawning.
So, several months after I actually got the physical box of the game, I finally managed to play Wolfenstein: The New Order, all thanks to a horrendous, mandatory, 10GB patch — 10GB being one month’s download cap, meaning I had to let it download in stages… over months. Because Steam couldn’t possibly let me play the game unpatched, no sirree.
Bah, first world problem. I have some shooting to do.