Gaming

Blog 592: Mass Effect the Third

Mass Effect 3 might have introduced even more truckloads of plot-holes than its meandering predecessor managed to do (and it did that without even telling a story), but by ‘eck, its mechanics are spot on.

Having said that, I still loaded up on DLC for this run, so I might even have something new to report once I’ve put the vanilla game through the wringer.

Come on then, let’s pop the heat sink on combat and mechanics one last time…

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Gaming

Blog 591: Mass Effect 2: Shep ‘arder

Mass Effect 2‘s biggest problem is its plot. I’ve been through that a million times and it gives me no pleasure (except perhaps in the reinforcement of my own belief that I’ll be Doing It RightTM when it’s my turn).

So let’s harp on about combat and mechanics again.

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Gaming

Blog 590: Mass Defect

I have played, and spoken of the Mass Effect series many times before… But not for a while. I’ve only ever played Mass Effect 3 once (when the extended ending DLC came out, I only replayed the ending), but I can’t exactly dive straight into the final part of a trilogy, no sirree.

So, let’s go back to the beginning…

(Might be spoilers.)

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Gaming

Blog 455: Driving Sideways

After listening to Faunts’ EP M4 on Spotify a few times too many, I reinstalled Mass Effect.

The game’s cute little tank, the Mako, has always been a controversial subject. Some people love it, some people hate it… Actually, from my experience, most people hate it.

But is their hate justified? Does it really add anything to the game? Could Mass Effect have been better without it, or did it just need a little more spit and polish?

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