Game Development

Blog 745: Throwing Shade(rs)

Pretty much everything I do in Unity, I compare to what I could do in Warcraft III. One of the most surprising (to me at least) omissions was the ability to make custom materials. That is, being able to layer, blend and animate textures to create a final look for your characters.

In this strange modern worlds, such things require one to make shaders. That means a whole heap of extra programming work, and some pretty esoteric programming at that.

Then they invented lovely graph-based shader builders.

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Game Development

Blog 690: Shaders At Night

Shaders are some whacked out shit. On the other hand, they are responsible for actually making your game look like… whatever it’s meant to look like. So they’re kind of important. Which means, yes, I must learn them. Somehow.

I’m not daft, though. Why learn something weird and strange when you get buy yourself a handy tool to do all the hard work?

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