Game Development

Blog 805: Polymorphic Serialisation

I wrote recently of how I intend to tackle scenario-level logic in Exon; not systems like equipment handling or projectile weapon firing, but random bits of hyper-specific “bloke talks to you when you enter his house” or “quest updates when you acquire item” type stuff. This system works but has a few quirks that I’m not entirely comfortable with, so I’ve taken my life in my hands and started to look at a Unity feature that is quite fresh but seems to alleviate those concerns…

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