I mentioned during my words about Sonic Adventure DX that Tails’ story was basically a redundant clone of Sonic’s because, well, they spend 99% of their time together. Cue Sonic Heroes some years later, where trios of our plucky protagonists are indeed forged into functional teams in a party-based interpretation of the Sonic canon.
Needless to say, I’ve never written about Sonic Heroes in more than passing either. Shall we?
I’ve ragged on Sonic Adventure DX so often while discussing other things that you’re probably sick and tired of hearing about it, but it seems like I’ve never actually dedicated the time to examine the game on its own.
I got the urge to replay it recently, and after installing a few hacks to get the XBone controller working I was able to begin. Time to give SADX its chance in the spotlight.
When it comes to Sonic, for me it’s always been all about Sonic 3 & Knuckles. The long, lock-on combo of the 3rd and “4th” games has the best controls, mechanics, levels, and even narrative to date.
Even so, there’s still something to be said for the franchise’s first faltering steps into terminal decline — Sonic 3D: Flickies’ Island. Even as a game that is mediocre in so many ways, there’s something there that sets my heart racing…