Game Development

Blog 856: My Milkshape Brings All the Models to the Unity (Part II)

I wrote previously about how I had made a native Unity importer for Milkshape 3D model files — well, half of one. I managed to import geometry, beautifully and reliably, but I failed to get animations working; mainly because Unity’s animation systems are utterly opaque and incredibly poorly documented. No worries, I thought, direct Milkshape geometry importing is still a really useful addition and has saved me a lot of pain and annoyance over the months since I installed it.

But I am, if nothing else, a dreamer. I just knew that getting all the way woud be amazing, and so I decided it was time to try again. Those animations will go to the ball.

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