It’s here at last, the third and final installment of Starcraft II bonus campaign Nova: Covert Ops. Which has, to date, featured six ops but none of them particularly covert. With three missions left in the bag and the second pack a good improvement on the first, will these finally hit the spot? (Also thank goodness there are only three packs, because as you can see I’ve already run out of title puns.)
What a lovely birthday present, thanks Blizzard — you released the second pack of Nova: Covert Ops missions on the 2nd of August to commemorate me getting old!
Ahem. I wasn’t particularly impressed by the first mission pack, but by the third mission things were (mechanically at least) starting to look up. Will the three missions of the second pack drop the ball again or blast off into brilliance?
Gosh, it seems like yesterday when the final part of the Starcraft II trilogy, Legacy of the Void, came out. Then, just when it all seemed to be over, they dangled a new carrot: the carrot of a bonus campaign, concerning everybody’s favourite stealth operative Nova.
Although I’ve mostly enjoyed playing SC2 as an actual RTS, the dream of WC3‘s Rexxar action-RPG campaign has never died. What with Nova: Covert Ops appearing to focus not on an army but a single character, I dared to think that promise might finally be fulfilled.
Starcraft II was supposed to be three “games”. Not a game and two expansion packs, three “games”. With the third “game” finally pretending like it’s possibly actually on the horizon, I got the hankering to go back and replay the two other bits.
I barely had SC2 installed on this new computer when I remembered all the reasons it makes me angry.
(What was the time distance between Reign of Chaos and The Frozen Throne? One year? And a bit? SC2‘s time-lags aren’t even funny.)