It’s amazing what you can do with only global state and one-dimensional arrays, when you really put your mind to it. What was supposed to be a quick fart in the general direction of a Warcraft project has grown into something quite incredible.
Well, incredible on the technical side. The game itself is no more or no less than a streamlined version of my standard WC3 RPG formula. You may or may not want this.
Ahh, the darling of Kickstarter. I didn’t back Divinity: Original Sin, because while I’ve enjoyed many previous Divinity titles I’m also extremely risk-averse and scared of new approaches to life.
I mean, what if they made a game I didn’t like? Or worse: what if it would have been my input that made it bad? Artists, I think, are best left to their own devices, and as a consumer I feel better making an informed purchase (or not) of a finished work. Crowd-funding might be an excellent way to gather cash up-front for things that seem too risky to a giant publisher (even though there is actually a huge audience hiding under the quilt), but I’m not sure that crowds are entirely trustworthy in some other matters.
Either way, the game got funded and got made without my intervention. Did the crowd impart its wisdom or did Larian make a belter despite its howling? Does the presence or absence of crowd intervention even matter?
We’ve been through the cellular automata algorithm before. I said some things back then that were mostly theory — things I’ve now been able to test in the wild.
So how does one take a grid of noise and turn it into a functional RPG? Well, lucky for you, I’m getting close…
Ah yes, now we’re bringing out the big guns. I fell in love with Divinity II a couple years ago now; all the wit and charm of the earlier Divinity titles packed into a properly sumptuous 3D hack ‘n’ slash RPG adventure.
It was, then, with some disappointment that I realised Dragon Commander was to be too demanding for poor old Daedalus. That old “minimum 4GB RAM” chestnut again.
Now, though… My body is ready.
ArcaniA is a nice third-person hack ‘n’ slash action adventure RPG. According to the loading screens, it is also Gothic 4 but I have no idea what that means.
Considering I’m now making a real game for real, maybe now is a good time to go back to my roots and examine what went right… and what went wrong… with my previous development efforts: my Warcraft III maps.
Today: my swansong, RDZ Industries: Project Y4
Wow, I managed to do this one without spoilers, too. Check me out.
Having given Helios a decent work-out with Crysis, what could I do next but pick up an ancient 3D hack ‘n’ slash from GOG.com that it could probably run while switched off?
Hey — my game is going to be a hack ‘n’ slash, it’s totally research.