Warcraft III

Blog 819: Black Wind

I was feeling sorry for myself and replaying the Rexxar campaign earlier in the year, and decided it was time to try to make another Warcraft III map. Exon is supremely complex and World Editor has always been utterly beguiling in its simplicity and ease of use — you can make stuff so quickly and yet push it so far… if you’re that way inclined.

But this time I was not that way inclined. I just wanted to make something short and simple, inspired by the more innocent maps of those heady days when Warcraft III was new and I wasn’t so jaded.

So for all those who say “Robbie can’t limit scope” and “Robbie never ships”, I present to you… Black Wind: a Nightmare, for Warcraft III: The Frozen Throne. Made from scratch in a few very spread-out weeks, between working on Exon (and, y’know, having a job).

Continue reading “Blog 819: Black Wind”
Gaming

Blog 818: Dragon’s Dogma

My old WC3 modding pal Dionesiist spent a lot of time urging me to play Dragon’s Dogma, to the point that I can barely type it without auto-correcting myself to “Dragon’s Diogma”. That was years ago, though, and I am not a man to rush into anything — but nor am I man to forget. So this one’s for you, Dio! (Give him a commission, why don’tcha.)

Besides, Dragon’s Dogma is a third-persion open-world action-RPG where you climb up giant monsters and stab them in the face; it’s totally up my street.

Continue reading “Blog 818: Dragon’s Dogma”
Gaming

Blog 812: Shadows of… Damn

I replayed Baldur’s Gate earlier this year and foolishly thought I could get away with just that, and not immediately transferring my character to the sequel. Fast-forward a few months and yep, here I am, chugging through Baldur’s Gate II: Shadows of Amn. Except I’m realising more and more that…

Despite all the quality-of-life improvements made to the Infinity Engine, despite the more detailed NPCs and the fun extra-planar jaunts, I really do prefer the original game. Even worse, I’m beginning to think that I don’t like Baldur’s Gate II at all.

(There will be spoilers.)

Continue reading “Blog 812: Shadows of… Damn”
Gaming

Blog 807: Elex

I enjoyed Risen 3: The Titan Lords. It wasn’t perfect, but it was good, colourful, vibrant fun. So when the same studio made a sci-fi game that was noted for being pretty similar, I thought… Well, who doesn’t want more of a good thing?

It came on sale and I figured it had been out long enough to be stable and final, so like the comet that brought the titular magic crystal (and the apocalypse) to the planet of Magalan, I took the plunge.

Continue reading “Blog 807: Elex”
Gaming

Blog 798: Oblivion Awaits

The last time I did a wee Elder Scrolls binge, I played Morrowind and then went straight to Skyrim. I’ve never had much of a thing for Oblivion; while I find Skyrim‘s viking aesthetic reasonably boring, it’s not half as boring as Oblivion‘s extremely straight trad-fantasy trappings. But these feelings come and go regardless of how your conscious mind might object, and sometimes you just need to float around grassy hills and bash some glass-hammer-wielding minotaurs.

Continue reading “Blog 798: Oblivion Awaits”
Nondescript

Blog 797: Who Wants To Be Dungeon Master?

I’ve been playing tabletop RPG Dungeons & Dragons (5th edition) regularly for a couple of years now, with a small group of close friends. We started with one of our number running a big long campaign, then when we got to level 20 (and after I’d finally cajoled him into letting us fight the Tarrasque), the next started his big campaign. About half-way through the first, we took a small break to play the published adventure Dragonheist. During this second campaign it… fell to me to provide the interlude adventure.

Picture the scene: a man who has dedicated his life to spending years meticulously crafting scenarios hosting an infinitely-responsive adventure with only a week between sessions for planning.

Sweat dripping emoji, as the old saying goes.

Continue reading “Blog 797: Who Wants To Be Dungeon Master?”
Gaming

Blog 786: Pathfinder: Kingmaker

It doesn’t take much more than proclaiming yourself to be like Baldur’s Gate to get me interested. It’s a type of RPG that’s been underserved in the last decade or so, with occasional delights like Drakensang and Dragon Age: Origins mostly edged out by 1st- and 3rd-person action RPGs, which are fine but scratch a different itch. Sometimes you just want to command a small party of fun people in real-time with occasional pauses.

Pathfinder: Kingmaker proclaimed that it would serve this niche, but also isn’t from the 90s, so I decided it was worth a look.

Continue reading “Blog 786: Pathfinder: Kingmaker”

Warcraft III

Blog 783: When the Freedom Slips Away: Gold

When the Freedom Slips Away is almost half as old as me — I finished it in 2006, making it 14. I was 16. I was still in school!

Time makes fools of us all, and much as I don’t like what Blizzard have done with Warcraft III: Reforged, I have to concede that it is now the “official” way to play maps and, since I’m still alive enough to deal with the situation, I feel compelled to do what I can to keep my seminal works in good order.

So I give to you: When the Freedom Slips Away Gold, a huge raft of bug fixes, a few compatibility tweaks, and some Known Issues that I can’t touch.

Head over to the download page to get it!

Continue reading “Blog 783: When the Freedom Slips Away: Gold”