Gaming

Blog 837: Final Grindtasy VII

A part of me thought this moment would come much sooner than it did, but as I activated the endgame of Final Fantasy VII it arrived at last — the moment where my team simply weren’t powerful enough to get past the challenges in front of them.

I had to go back to an earlier save and commence… the Grind.

Continue reading “Blog 837: Final Grindtasy VII”
Gaming

Blog 835: Final Fantasy VII

I have never played a JRPG before, let alone a Final Fantasy game. The closest I’ve ever got to Final Fantasy is my affection for classic cinematic CGI romp The Spirits Within (another party to which I was late, as I first saw it on DVD as an adult).

But I know that a lot of stuff I like was influenced by Final Fantasy, and the seventh entry comes up again and again and again in discussion. I have felt for years that this is a hole in my experience, and it was one I thought that I could never fill because Final Fantasies are traditionally console games… until I was told that Final Fantasy VII was indeed available on PC, and had been for a very long time.

Oops. Better late than never, right?

Continue reading “Blog 835: Final Fantasy VII”
Gaming

Blog 824: Wasteland 2

I read recently that gog.com was having financial troubles, which is a shame because they’re one of about two places that sells properly DRM-free games (oh well, if they do go bankrupt, at least I have offline back-ups of everything I’ve ever bought there). On the other hand, they keep handing out free games, which seems like a poor strategy for making money.

A while back, they gave out Wasteland 2: Director’s Cut, the Kickstarted sequel to the game that was (apparently) Fallout before Fallout; something in which I had a passing interest but wasn’t in the mood for… until now. After all, didn’t I always like to get a big chunky RPG from Santa?

Continue reading “Blog 824: Wasteland 2”
Warcraft III

Blog 819: Black Wind

I was feeling sorry for myself and replaying the Rexxar campaign earlier in the year, and decided it was time to try to make another Warcraft III map. Exon is supremely complex and World Editor has always been utterly beguiling in its simplicity and ease of use — you can make stuff so quickly and yet push it so far… if you’re that way inclined.

But this time I was not that way inclined. I just wanted to make something short and simple, inspired by the more innocent maps of those heady days when Warcraft III was new and I wasn’t so jaded.

So for all those who say “Robbie can’t limit scope” and “Robbie never ships”, I present to you… Black Wind: a Nightmare, for Warcraft III: The Frozen Throne. Made from scratch in a few very spread-out weeks, between working on Exon (and, y’know, having a job).

Continue reading “Blog 819: Black Wind”
Gaming

Blog 818: Dragon’s Dogma

My old WC3 modding pal Dionesiist spent a lot of time urging me to play Dragon’s Dogma, to the point that I can barely type it without auto-correcting myself to “Dragon’s Diogma”. That was years ago, though, and I am not a man to rush into anything — but nor am I man to forget. So this one’s for you, Dio! (Give him a commission, why don’tcha.)

Besides, Dragon’s Dogma is a third-persion open-world action-RPG where you climb up giant monsters and stab them in the face; it’s totally up my street.

Continue reading “Blog 818: Dragon’s Dogma”
Gaming

Blog 812: Shadows of… Damn

I replayed Baldur’s Gate earlier this year and foolishly thought I could get away with just that, and not immediately transferring my character to the sequel. Fast-forward a few months and yep, here I am, chugging through Baldur’s Gate II: Shadows of Amn. Except I’m realising more and more that…

Despite all the quality-of-life improvements made to the Infinity Engine, despite the more detailed NPCs and the fun extra-planar jaunts, I really do prefer the original game. Even worse, I’m beginning to think that I don’t like Baldur’s Gate II at all.

(There will be spoilers.)

Continue reading “Blog 812: Shadows of… Damn”
Gaming

Blog 807: Elex

I enjoyed Risen 3: The Titan Lords. It wasn’t perfect, but it was good, colourful, vibrant fun. So when the same studio made a sci-fi game that was noted for being pretty similar, I thought… Well, who doesn’t want more of a good thing?

It came on sale and I figured it had been out long enough to be stable and final, so like the comet that brought the titular magic crystal (and the apocalypse) to the planet of Magalan, I took the plunge.

Continue reading “Blog 807: Elex”
Gaming

Blog 798: Oblivion Awaits

The last time I did a wee Elder Scrolls binge, I played Morrowind and then went straight to Skyrim. I’ve never had much of a thing for Oblivion; while I find Skyrim‘s viking aesthetic reasonably boring, it’s not half as boring as Oblivion‘s extremely straight trad-fantasy trappings. But these feelings come and go regardless of how your conscious mind might object, and sometimes you just need to float around grassy hills and bash some glass-hammer-wielding minotaurs.

Continue reading “Blog 798: Oblivion Awaits”