Gaming

Blog 872: Tower of Time

I have to admit that I tend to choose which game to play next based on one critical factor: does it have audio worth listening to, or can I turn it off and sing along to my own CD collection instead? Sometimes the decision is easy; the likes of Unreal Tournament and Deus Ex have spectacular soundtracks and sound design in general. Sometimes my hand is forced, by a game like Command & Conquer just not having subtitles. Finally, though, you have your Skyrims, your massive overwrought RPGs that never have enough music to cover the thousand hours you’re about to put into them (and the music’s probably forgettable orchestral munge anyway).

After a period of enjoying deserving games with their proper audio, my vocal cords start to get nervy. I like to sing. But I also want to play video games. So I need to find a game that can allow me to satisfy both needs at once.

Thus we end up at today’s candidate: Tower of Time. This may be slightly uncharitable of me, but after playing for a quick burst, I was assured that, yes, this is one I can sing along to.

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Gaming

Blog 862: The Decline

I had played Skyrim several times before, but never as hard and deeply as I did this time. Part of that was simply the novelty of trying to hoover up all the stuff I’d never seen before — the 74 Creation Club packs, Dawnguard — but I think most is owed to the transformative pacing of Survival Mode.

So please indulge me one last blog about Skyrim before I return to playing… literally anything else. Oh god please, let me play anything else. It’s time to let it go.

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Gaming

Blog 860: Dawnguard

I don’t go to an Elder Scrolls game for vampires, nor do I go to them for home ownership; that’s why I didn’t buy Dawnguard or Hearthfire at the time. (Though, given the state of the rental/housing market these days, I can appreciate why others might enjoy murdering blood-sucking parasites and taking their property.) Meanwhile I am a sucker for a Morrowind callback, so of course I got Dragonborn.

But here we are with the Anniversary Edition and all those bits I missed are part of the package. I’ve so far got a lot of enjoyment out of Skyrim‘s Survival Mode, though the rest of the Creation Club content has been a bit of a mixed bag — but how does the other tentpole expansion pack hold up?

(I have been playing for weeks and simply not found anything of consequence that is obviously from Hearthfire, so I’m not sure if that means its integration is amazingly seamless or abysmally pointless.)

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Gaming

Blog 858: Creation Club

I actually tend to play my Elder Scrollses completely unmodded, accepting only official expansion packs. I find it’s rare for a modder to perfectly match the fidelity of a base game — not just in terms of art style, but also in terms of balance and structure. While you can get away with a lot in Warcraft III because each map is completely self-contained, the Elder Scrolls modding experience is additive: you put more stuff into the existing open world, and that means it has to fit.

Skyrim‘s Anniversary Edition comes with 74 pieces of so-called Creation Club content, which ranges from bite-sized chunks to full-on dungeons and houses. While Survival Mode is a systemic addition that settles across the whole world like it was always meant to be there, a number of other packs struggle to conform.

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Gaming

Blog 857: Surviving Skyrim (Anniversary Edition)

I have so many problems with Skyrim, but there’s still something compelling about it. Maybe the simple act of trudging through an expansive wilderness, replete with ancient ruins to explore, is enough to carry all its weaker elements.

Well, whatever — the legendary game that has been re-released more times than you’ve had hot dinners is at it again, and has finally appeared DRM-free on gog. I have to admit, this is the signal I’ve been waiting for to give it another go; I didn’t get all the expansion packs the first time around (only Dragonborn), and nor have I seen the visual upgrades of the Special Edition or the reams of “Creation Club” micro-packs that came after that.

Here we go again…

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Gaming

Blog 855: Ember

I tend to ignore game store sales. Sales are so frequent that missing one is irrelevant, because there will be another. I don’t really buy games to stack up into a backlog either; I’ll usually wait until I’m in the mood for something new, and then I’ll see what’s on sale at that moment and let that guide me (or ignore the discounts and pay full price for something like a god damn rube).

But sometimes you’re between games and a discount comes up for a thing that’s on your wishlist, and since that takes it to 69p (nice) it seems almost rude not to pick it up. Thus is the story of how I bought RPG Ember.

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Gaming

Blog 852: Hordes of the Underdark

Lots of games got better with their expansion packs. Warcraft III unlocked the modding universe with The Frozen Throne. Age of Empires II‘s The Conquerors gave us the fantastic Mayan and Aztec civilisations (and snowy tiles). Morrowind‘s Bloodmoon gave us the delightful (snowy) island of Solstheim. Supreme Commander‘s Forged Alliance gave us the gloriously shiny Seraphim faction (but, alas, little more snow than we already had).

And Neverwinter Nights got… well… marginally better with its first official expansion pack, Shadows of Undrentide. Then there was a second, a direct sequel to the first expansion pack! Remember when games could get two expansion packs?! It never happened! (Still raging that WC3 never got a second pack at the time, and let’s not talk about… whatever Re4ged is.)

It’s time for Hordes of the Underdark.

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Gaming

Blog 847: Neverwinter Nights

As far as I can remember, I played Neverwinter Nights precisely once at the time, and the same again for its first expansion pack Shadows of Undrentide (before missing out on its second expansion Hordes of the Underdark). A while back, gog decided to hand out the complete Diamond Edition for free, so I figured it might be time to give it another shot. I created a Paladin who seemed to be utterly unable to hit anything and gave up on it not far into chapter 2.

But I was haunted by this failure; I had to try again and see it through. This time I made a Fighter — who I knew would be boring to play, but at least should be able to hit things and not die.

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