Gaming

Blog 830: Make Love Not Starcraft

So! Having rebuilt my old XP machine to improve its compatibility, I am now able to play the original Starcraft without fatal Blue Screens every one to five minutes.

Which means I can start writing about the game, which I had previously played through only once, based on its revered status in the WC3 modding community… And which I found sorely disappointing. How does it hold up to these eyes that have seen so much more?

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Game Development

Blog 787: The RTS I’ll Never Make

I might spend most of my time gushing over story-driven role-playing games and shooters, but I’m still partial to a real-time strategy every so often. I like building up a base and training all the little people and sending them off to conquer in my name.

The thing I don’t like about RTSes is that they’re all designed to be played against other people in fair and balanced short-form matches, whereas I like sinking into stories and experiencing them at my own pace. I want an RTS without that multiplayer pressure, one that has the time and space to ride all the way into the sunset.

I’m too busy building Exon to even consider a different project, let alone one of such magnitude, but it’s fun to think about these things now and again. So let’s talk about the RTS that I’ll never make…

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Gaming

Blog 785: Warzone 2100

On the subject of my latest Exon video, I was told it “looks a lot like Warzone 2100“. I replied that I had never heard of this game, let alone played it, but if it’s an a late-90s/early-00s 3D game then I’m interested.

Turns out that not only is it a grotty old 3D RTS, but it was open-sourced in 2004 and is now patched-up and totally free. Jackpot!

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Gaming

Blog 721: Tiberian Fun

Real-world associate Chris McPhail and I might have been going through Star Wars in our Close, But No Biscuit podcast of late, but there’s another piece of cultural media that deeply affected my robot designs — Command & Conquer: Tiberian Sun. The goody-goody Global Defence Initiatve forces had several grungy, industrial, brutalist, utilitarian hulks that evoked power and strength and resilience so much that I took my first faltering steps into 3D modelling trying desperately to ape them. If Star Wars set the robot wheels in motion for me, then Tiberian Sun gave them life.

Look at it this way — if I’d known the Final Sun level editor existed at the time, I’d have cut my modding teeth on Tiberian Sun over Age of Empires II. Oh yes.

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Gaming

Blog 649: Campaign Structure

Despite its questionable surroundings, and indeed its questionable plot, Starcraft II‘s campaign as a whole is a very strong thing. While the rest of the game is mired in eSports the campaign is almost entirely divorced from the outside world — which means it has the freedom to paint the town red.

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