Blog 562: The Balance of Y4 R02

I freely admit that Project Y4 has not been particularly well balanced so far. I don’t want it to be, necessarily — certainly not the point of eSports blandness like UT2k4 or Starcraft II — but on the other hand, comments about its difficulty have run the gamut from sheer impossibility to I-could-beat-Drizzt-with-both-hands-tied-behind-my-back.

The updates I have planned for R02 probably won’t help, but I’m going to try anyway.

(Half of this post contains SPOILERS for the finale, so play R01 right now if you haven’t already… or just don’t scroll down too far.)

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Blog 549: The Procedural Dungeon of Y4 R02

Sometimes, the development process runs away with you. One day, you just want to make a weapon based only the vague assertion that “it should be the most powerful weapon in the game”, but then you have the bigger problem of finding somewhere to put it.

Then, after a while, you come up with the answer… And it’s terrifying.

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