Blog 694: Quake 4 Is Not a Bad Game

I’m actually a bit late to playing Quake 4. See, ever since I first bought it, replays have been oddly coincident with Simply Red and/or Mick Hucknall having a new song out. I’m not a fan of Simply Red and/or Mick Hucknall by any means, but I generally play games with the radio on in the background and… this kept happening.

I say I’m late because Simply Red had a single out over the summer, but I didn’t replay Quake 4. It must have planted some seeds though, because here I am now with thatĀ Quake 4 feeling in my guts. Come on, then.

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Blog 647: Quake

I’m okay with Quake 4. It’s not great, but it is large and clean and straightforward and devilishly well-made. I’m more okay with Quake 2, which came on a bonus disc with my copy of Quake 4 — it’s brown but it’s got a certain je ne sais quoi that makes it more compelling than it has any right to be.

Quake has nothing to do with Quake 2 or Quake 4. Here we are, though, 19 years late to the party, and the legendary original has finally been released on GoG.com. Step into the slipgate to begin…

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Blog 565: Daikatana

I remember reading about Daikatana when I was a young boy. When our first computer was new, when its 500MHz processor was unthinkably powerful, when the Y2K bug loomed large, when games were some strange wild frontier that was probably a bit too violent for me…

Daikatana, they said in all the magazines I had begun to survey, was one of the worst games ever made. I don’t remember finding out quite why; indeed, I didn’t have much of a sense of my own taste back then anyway. (This was before my family gave in to that whole violence thing and got me Unreal Tournament for crimbo.)

So when it came up in a GoG.com sale for $2.39, I thought… Why the hell not?

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Blog 372: Sensitivity

Some of you might remember me crying about my recent performance in first-person shooters; long story short, my aim wasn’t what it used to be, and not just from lack of practice.

“What has happened to me? Have my wrists grown slack from old age? Have my once razor-fine reflexes been dulled by too much programming? Did I sell my pinpoint accuracy to the devil in exchange for the ability to dance?”

— Rao Dao Zao, Blog 346: Aim

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