Game Development

Blog 881: Artistic Direction

I am not, by trade, a texturer. I’m a professional programmer. I’m an enthusiastic (if nothing else) writer. I’m a passable 3D low-poly modeller and animator. I’m good enough at gameplay and level design. That’s a combination that has allowed me to get most of the way to making an entire game by myself.

But wrapping those 3D objects and landcapes in textures? That’s always given me gyp. I’ve tried and tried and tried over the years to find a method of texturing that nestles somewhere between my capabilities and my tastes, and it has been quite the journey — the next phase of which I am now embarking upon…

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