Blog 720: Close, But No Biscuit — Star Wars — Part 10

And so we come to the original trilogy, the sequence that so very much got the biscuit. The truth is that early exposure to Star Wars defined everything I’ve ever wanted from sci-fi and fantasy in the days hence, and that’s why the lacklustre prequel trilogy and the travesty of The Force Awakens both hurt so much — because the things they tried to build on were fucking brilliant.

Yes, the original trilogy got enough biscuits for everyone, even in those brief moments when it really shouldn’t have. Star Wars is awsome, and though you can try to convince me otherwise by appending crud over the top of it, you’ll never take away the parts that are truly beautiful. (And let’s face it, as a Star Wars fan I’ve spent all my life selectively ignoring parts of the Expanded Universe and elevating others — I wonder if any two people alive have a consistent personal Star Wars headcanon?)

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Blog 430: Star Wars: Empire at Blog

The most striking thing about Star Wars: Empire at War is that it doesn’t kick seven shades of pain out of the original trilogy lore, unlike secret-Sith-apprentice-but-actually-a-pretty-cool-guy-unprecedented-force-powers-self-insert-central The Force Unleashed. Having said that, characters like Mon Mothma and Han Solo do crop up, and R2-D2 and C3-PO seem to form the entire Stealth and Infiltration division of the Rebel Alliance.

Luckily since it’s a little bit old (but not that old), it runs beautifully at maximum power. It’s a very pretty game, with all the usual dramatic Star Wars scenery. While the game itself seems a bit lacklustre in places, the expansion pack Forces of Corruption is rather satisfying…

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