I’ve made no secret of the fact that Exon‘s core loop is based on Westwood’s classic and criminally-underrated action-RPG Nox. This manifests itself most clearly in the movement system: hold the right mouse button to cause your hero to walk towards the cursor, leading them around the world like a little mouse following the cheese.
Similarly, I took the melee attack system, where each click causes a single sword slash, damaging whatever has the poor fortune of standing in your blade’s path.
Except then I realised that, actually, I didn’t. Nox has a more complex and interesting “stamina” system controlling its attacks than my naive cooldown attempt, and it contributes immensely to all the feelings I had been struggling to recapture.
I’ve made no secret that my own attempt at a real game is basically a Nox clone, albeit with a few twists and (hopefully) upgrades. The Warrior of Nox has five special abilities that make him a well-rounded individual, and I’m going to follow that formula with my own All-Purpose Assault Mech (and its inevitable variants)…
Nox is possibly one of my favourite games of all time. Needless to say, it’s a lost gem — an action-RPG accused of being “just another Diablo clone” at the time, it was made by Westwood Studios and vastly overshadowed by their more successful Command & Conquer franchise. Nox still brought its own unique flair to the table though, and the world is a worse place for having let this game slip through its fingers.
Why do I think and say this? Well…
Nox is one of the reasons that I am.
Nox arrived during my formative years, when we got our first computer, when the world of gaming yawned wide in hour-long bursts.
Once again, there are no rose tinted spectacles here — Nox is every bit as bloody brilliant as I remember it being.