Gaming

Blog 852: Hordes of the Underdark

Lots of games got better with their expansion packs. Warcraft III unlocked the modding universe with The Frozen Throne. Age of Empires II‘s The Conquerors gave us the fantastic Mayan and Aztec civilisations (and snowy tiles). Morrowind‘s Bloodmoon gave us the delightful (snowy) island of Solstheim. Supreme Commander‘s Forged Alliance gave us the gloriously shiny Seraphim faction (but, alas, little more snow than we already had).

And Neverwinter Nights got… well… marginally better with its first official expansion pack, Shadows of Undrentide. Then there was a second, a direct sequel to the first expansion pack! Remember when games could get two expansion packs?! It never happened! (Still raging that WC3 never got a second pack at the time, and let’s not talk about… whatever Re4ged is.)

It’s time for Hordes of the Underdark.

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Gaming

Blog 850: Shadows of Undrentide

Yes, I know what you’re about to say. “You hated Neverwinter Nights, so why are you playing its expansion pack Shadows of Undrentide?”

Honestly, I do not have a satisfactory answer for you. A big part of it is that I have two games waiting on my shelf for the Windows XP machine, but I want to stay on the main PC during August while the Edinburgh Fringe is on — because the main PC’s attached to the printer and I’ll need to print show tickets. Not the greatest justification, but what is that saying? “Wars have been fought over less”?

And, well, there’s also pure morbid curiosity. Did they manage to rescue the art and the potential when they made more bits of the game? It’s already installed and its siren call is irresistable.

Sometimes I hate myself.

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Gaming

Blog 847: Neverwinter Nights

As far as I can remember, I played Neverwinter Nights precisely once at the time, and the same again for its first expansion pack Shadows of Undrentide (before missing out on its second expansion Hordes of the Underdark). A while back, gog decided to hand out the complete Diamond Edition for free, so I figured it might be time to give it another shot. I created a Paladin who seemed to be utterly unable to hit anything and gave up on it not far into chapter 2.

But I was haunted by this failure; I had to try again and see it through. This time I made a Fighter — who I knew would be boring to play, but at least should be able to hit things and not die.

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