We all know that I’ve never been any good at making textures. (Maybe I’ve never been any good at modelling and animation either, but let’s not get into that right now.) Making a game, however, requires lots of textures.
I’ve been surfing on two aging atlas textures for years, generic layouts I have ceaselessly wrapped around almost every single piece of geometry. While this approach makes it very easy to swap out varied colour schemes, I didn’t do that very much in Project Y4 and it turned out a bit monotonous in the end.
No, I need a new solution. One that will provide an endless variety of textures… without the need for any painting skill.