Blog 617: Post Mortem: Project Y4

Considering I’m now making a real game for real, maybe now is a good time to go back to my roots and examine what went right… and what went wrong… with my previous development efforts: my Warcraft III maps.

Today: my swansong, RDZ Industries: Project Y4

Wow, I managed to do this one without spoilers, too. Check me out.

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Blog 611: Post Mortem: When the Freedom Slips Away

Considering I’m now making a real game for real, maybe now is a good time to go back to my roots and examine what went right… and what went wrong… with my previous development efforts: my Warcraft III maps.

Today: my first real map, When the Freedom Slips Away

There will be spoilers.

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Blog 610: Post Mortem: The Islands in the Sky

Considering I’m now making a real game for real, maybe this is a good moment to go back to my roots and examine what went right… and what went wrong… with my previous development efforts: my Warcraft III maps.

Today: the Islands in the Sky series

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Blog 569: The Final Push of Y4

The big reason I released Project Y4 R01 when I did was because I wanted it to exist in some finished form. I knew that the day would come that I would reach the end of the motivational line, and that day might come before I had implemented all that I once dreamt of implementing.

R02 has been dragging its heels for too long. It’s time to admit defeat and close the door.

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Blog 542: Announcing freeDom

There is a lot wrong with When the Freedom Slips Away and This Wreckage, so I’ve decided that I need to scrap it all and start again. Today, ladies and gentlemen, I would like to present to you the franchise reboot you have all been secretly yearning for: the new beginning I call simply freeDom.

An empire, tormented by famine and poverty
A hero, haunted by his past
The promise of a bounteous land, far beyond the wastes
… They’ve just got to get there

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Blog 425: Deus Ex in the Dark

Every time I replay Deus Ex, I want to mod it. There’s something so incredibly inspiring about it, especially when it’s played with the lights down and no distractions.

Of course I have attempted to mod it before; I’ve made levels, imported conversations, made a “Fake Dragon’s Tooth” that did very little damage… I know most of the ins and outs of getting generic things done. Or I can find out (again) from the glorious repository that is Steve Tack’s Deus Ex Lab, a link that is never out of my bookmarks.

One day, I will do something for Deus Ex. Until then, however, I can only dream…

Vague spoilers probably ensue, but don’t worry, I’m not giving up on Project Y4. This is just thinking aloud.

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