Game Development

Blog 832: Exon: Mobile

Sometimes in life, you have to admit that you’ve been a fool. I’ve had to admit that I’ve been a fool about many things over the eight years of working on Exon, and today is… well it’s just another in a long line of admissions of foolishness. Admitting you have a problem is the first step to solving it, right?

So I’d been focusing on Exon as a mouse-and-keyboard PC game, but I realise that most people aren’t remotely interested in that. No, if I want real human beings to actually play my game, I need to go out to meet them — I need to be on mobile. So I’m reworking Exon for mobile. How hard can it be?

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