Mass Effect 2‘s biggest problem is its plot. I’ve been through that a million times and it gives me no pleasure (except perhaps in the reinforcement of my own belief that I’ll be Doing It RightTM when it’s my turn).
So let’s harp on about combat and mechanics again.
Mass Effect 2 is a conflicted soul; the game made so many advances in so many ways, and yet took astounding backward leaps in others. More like it took a jump to the left instead. It went diagonally, in the best case.
With the release of patch 1.02 (finally I can play offline and have all my DLC active — thanks lads, I thought that was a horrible DRM trick rather than a bug), I am finally returning to this game to try out bonus free DLC such as the Firewalker pack. No, I am not buying Kasumi (five minutes long, from all I’ve heard) nor Overlord (which just sounds a bit floppy — come back Pinnacle Station, all is forgiven).
Just how well does the game stand up to a second play? (And is the lateness of this second play indicative of the game’s ultimate mediocrity?)