Blog 547: Back to Basics: The Oasis

While revisiting material for the SPRPG Diaries, I’ve ended up replaying as many unsavoury maps as I have classy ones that I’ve eventually presented to you. Even so, some of these have got me to thinking that I do actually enjoy the very basics of WC3 RPGs: RTS controls on a single hero with a pleasant suite of abilities. (By the way, if you’ve spotted something that might be worth a punt for the Diaries, do drop me a line.)

I attempted to play a very recent RPG campaign release a couple of weeks ago, and I was struck by how… Well, crap it was. It had lavish terrain, all the HD imported art you could imagine — but the game itself was pretty much nonexistent, even in terms of attack-move-and-unload-spells-to-win. How difficult can it be to set up a compelling little hero with meaty abilities and set him loose on a world of creeps? Apparently too difficult for some. (I guess “don’t fill him up with passives” is a good start. Critical Strike and Evasion may make for a “realistic” combat system, but it’s hella boring to operate.)

So I got to thinking about going back to basics, stripping away all the weapons systems, backpacks and triggered knockbacks, to see if WC3 can actually stand on its own out-the-box RPG-lite hind legs.

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Blog 546: The SPRPG Diaries: Rise of the Lich King

Right from the beginning, I was all up in Warcraft III‘s singleplayer RPG scene; a combination of a long attention span (which, I have to admit, has since diminished) and limited internet access made it the natural choice. We might have exhausted the supply of maps that defined my own works, but there is still plenty of interesting stuff out there to have a go at…

Today: the indefatigable Rise of the Lich King by Armelior

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Blog 545: The SPRPG Diaries: The Troll War

Right from the beginning, I was all up in Warcraft III‘s singleplayer RPG scene; a combination of being competitive but terrible and limited internet access made it the natural choice. We might have exhausted the supply of maps that defined my own works, but there is still plenty of interesting stuff out there to have a go at…

Today: the curious The Troll War by Makuza

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Blog 535: The SPRPG Diaries: The Devil Made Me Do It

Right from the beginning, I was all up in Warcraft III‘s singleplayer RPG scene; a combination of a love for romance sub-plots and limited internet access made it the natural choice. So in this series, I’m finally going to discuss some of those maps that had a big impact on the way I do things…

Today: the venerable The Devil Made Me Do It by nightingale

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Blog 534: The SPRPG Diaries: Quest of Kyneria

Right from the beginning, I was all up in Warcraft III‘s singleplayer RPG scene; a combination of a love of steamrolling easy AI opponents and limited internet access made it the natural choice. So in this series, I’m finally going to discuss some of those maps that had a big impact on the way I do things…

Today: the ancient monolith Quest of Kyneria, so ancient it isn’t marked with an author and has no known remaining download locations.

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Blog 533: The SPRPG Diaries: Return of the Vampyres

Right from the beginning, I was all up in Warcraft III‘s singleplayer RPG scene; a combination of a penchant for world-saving power-fantasies and limited internet access made it the natural choice. So in this series, I’m finally going to discuss some of those maps that had a big impact on the way I do things…

Today: the oft-forgotten Legends of Xenthis: Return of the Vampyres by Tim Williams a.k.a. Krythan.

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Blog 532: RDZ Industries: Arena Y4 RELEASED

DOWNLOAD RDZ Industries: Arena Y4 NOW at ModDBRDZ Industries: Arena Y4

Yeah, so Arena Y4. Sure, I spent a whole day doing a massive binge, and to be fair, did accomplish the bulk of the work; but after the bulk of the work, came the bulk of the work — fiddling with it and sanding off all the rough edges. I kind of played rather a lot of Fallout: New Vegas and its myriad DLCs instead of working, hence the delay.

But now, ladies and gentlemen, I would now like to present to you… Arena Y4.

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