My quest for the perfect action-RPG, the elusive Nox-killer, continues. I’ve heard a lot about Titan Quest over the years, constant rumours of its goodness, but it was never purchaseable so I shrugged and moved on.
I think you already know how this story begins. A remaster appears on gog.com, it is deeply launch-discounted, and gosh, I’m not playing anything right now.
I wish I could have been a part of the late-90s shooter boom, but we could never afford a PC or any of those early 3D consoles at the time. Luckily gog.com exists in the present day and is slowly but surely unearthing all the shonky PC ports of strange games I glimpsed on billboards and in magazines but never imagined I would ever get to touch.
Turok: Dinosaur Hunter here is not the original game, but a (slightly?) remastered edition that was actually cranked out fairly recently. Generally I aim for purism — all official original patches and expansions but nothing more — but that’s not an option here so you’ll have to forgive my ignorance of the Original Version and take my review as being of… whatever they’ve changed/fixed/upgraded in this new version.
When XCOM came out, all the hype and reviews got me interested. Not interested enough to buy it at the time, of course, but enough to want to try out a GOTY edition at the end of its life cycle.
Needless to say, I forgot, but all the recent chat about its sequel sparked my interest again. Unfortunately, the last time I stepped out of my genre comfort zone to follow the hype train, I got a disappointment in Shadow of Mordor — will this time be different?
Well, it is crimbo after all; it just wouldn’t be right if I didn’t get some games to play. I’ve been in the mood for some meaty third-person action-RPG… action… for a while now, narrowly staving off another replay of Venetica with my annual festive UT2004 campaign.
I had heard over previous years that Darksiders was supposed to be quite good, and while perusing potential gift ideas I spotted a double pack containing it, its sequel and all their DLC packs — so I made the call to Santa and he dutifully obliged. (Clearly I have been a good boy this year.)
I mentioned during my words about Sonic Adventure DX that Tails’ story was basically a redundant clone of Sonic’s because, well, they spend 99% of their time together. Cue Sonic Heroes some years later, where trios of our plucky protagonists are indeed forged into functional teams in a party-based interpretation of the Sonic canon.
Needless to say, I’ve never written about Sonic Heroes in more than passing either. Shall we?
I’ve ragged on Sonic Adventure DX so often while discussing other things that you’re probably sick and tired of hearing about it, but it seems like I’ve never actually dedicated the time to examine the game on its own.
I got the urge to replay it recently, and after installing a few hacks to get the XBone controller working I was able to begin. Time to give SADX its chance in the spotlight.
When it comes to Sonic, for me it’s always been all about Sonic 3 & Knuckles. The long, lock-on combo of the 3rd and “4th” games has the best controls, mechanics, levels, and even narrative to date.
Even so, there’s still something to be said for the franchise’s first faltering steps into terminal decline — Sonic 3D: Flickies’ Island. Even as a game that is mediocre in so many ways, there’s something there that sets my heart racing…
I’m okay with Quake 4. It’s not great, but it is large and clean and straightforward and devilishly well-made. I’m more okay with Quake 2, which came on a bonus disc with my copy of Quake 4 — it’s brown but it’s got a certain je ne sais quoi that makes it more compelling than it has any right to be.
Quake has nothing to do with Quake 2 or Quake 4. Here we are, though, 19 years late to the party, and the legendary original has finally been released on GoG.com. Step into the slipgate to begin…