My brother gave me five games for crimbo, but I’ve been so busy working on my own that I’ve hardly even looked at them. I played open-world RPG Two Worlds during the festive holiday but didn’t have much to say about it; it’s a bit janky, sometimes interesting, couple of nice ideas but ultimately bland.
Sometimes, though, you need to recharge your batteries with a classic late-90s first-person shooter, and it seems we have one in the pile — SiN.
I have a habit of getting stuck in ruts, we all know this by now. I try to get out of them, I really do — and one way I find can dislodge sticky wheels is by getting other people to suggest activities I wouldn’t ordinarily lean towards.
Today, Dionesiist recommends that I play Legacy of Kain: Soul Reaver. Third person post-apocalyptic fantasy vampire action!
My quest for the perfect action-RPG, the elusive Nox-killer, continues. I’ve heard a lot about Titan Quest over the years, constant rumours of its goodness, but it was never purchaseable so I shrugged and moved on.
I think you already know how this story begins. A remaster appears on gog.com, it is deeply launch-discounted, and gosh, I’m not playing anything right now.
I wish I could have been a part of the late-90s shooter boom, but we could never afford a PC or any of those early 3D consoles at the time. Luckily gog.com exists in the present day and is slowly but surely unearthing all the shonky PC ports of strange games I glimpsed on billboards and in magazines but never imagined I would ever get to touch.
Turok: Dinosaur Hunter here is not the original game, but a (slightly?) remastered edition that was actually cranked out fairly recently. Generally I aim for purism — all official original patches and expansions but nothing more — but that’s not an option here so you’ll have to forgive my ignorance of the Original Version and take my review as being of… whatever they’ve changed/fixed/upgraded in this new version.
When XCOM came out, all the hype and reviews got me interested. Not interested enough to buy it at the time, of course, but enough to want to try out a GOTY edition at the end of its life cycle.
Needless to say, I forgot, but all the recent chat about its sequel sparked my interest again. Unfortunately, the last time I stepped out of my genre comfort zone to follow the hype train, I got a disappointment in Shadow of Mordor — will this time be different?
Well, it is crimbo after all; it just wouldn’t be right if I didn’t get some games to play. I’ve been in the mood for some meaty third-person action-RPG… action… for a while now, narrowly staving off another replay of Venetica with my annual festive UT2004 campaign.
I had heard over previous years that Darksiders was supposed to be quite good, and while perusing potential gift ideas I spotted a double pack containing it, its sequel and all their DLC packs — so I made the call to Santa and he dutifully obliged. (Clearly I have been a good boy this year.)
I mentioned during my words about Sonic Adventure DX that Tails’ story was basically a redundant clone of Sonic’s because, well, they spend 99% of their time together. Cue Sonic Heroes some years later, where trios of our plucky protagonists are indeed forged into functional teams in a party-based interpretation of the Sonic canon.
Needless to say, I’ve never written about Sonic Heroes in more than passing either. Shall we?
I’ve ragged on Sonic Adventure DX so often while discussing other things that you’re probably sick and tired of hearing about it, but it seems like I’ve never actually dedicated the time to examine the game on its own.
I got the urge to replay it recently, and after installing a few hacks to get the XBone controller working I was able to begin. Time to give SADX its chance in the spotlight.