Gaming

Blog 842: No One Lives Forever

Sometimes I hate legal battles over who owns the rights to what game. While I’m a big believer in physical copies, I’d still rather oft-lauded classics were available digitally than… not at all.

So here we are at No One Lives Forever, a 60s-spy-thriller-based FPS from the same people that made my beloved Shogo: Mobile Armor Division (and more surprisingly, the studio who would go on to make Lord of the Rings fanfic Shadow of Mordor), and a game that’s consistently revered by critics whenever it’s mentioned. But I missed it at the time, and it has been locked in a legal dungeon for twenty-odd years so I’ve not had the chance, until… Windows XP computer, internet auction site, still-factory-sealed box, you know this story by now.

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Gaming

Blog 841: The Wheel of Time

I didn’t really get on with The Wheel of Time series of books. I enjoyed some of them the first time around, but tried to re-read them more recently and decided by about book 4 that life was too short. While I enjoyed the prose, the overall plot seemed incredibly stodgy, with months of travelling between important locations and nothing much of consequence happening. Also many of the characters are kind of annoying.

But as you all know, I love a late-90s FPS, and yes — there was a Wheel of Time FPS made in Unreal Engine 1 back in the day. I’ve known about this game for years (indeed, the premier UnrealScript IDE, WOTgreal, was built for it) but it has been somewhat inaccessible… Until now. Yep, it’s been re-released on gog and oh, my body is so ready.

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Gaming

Blog 839: Pariah

It is by now an Agreed Fact that I am interested in 00s first-person shooters. Such an Agreed Fact, indeed, that when a friend was clearing out his collection of old PC games, he offered me first refusal on claiming any of it. Among the classic titles I recognised, one stood out that I did not: Pariah.

An Unreal Engine 2 game by Digital Extremes? The people who worked with Epic on the original Unreal Tournament? You don’t have to ask twice.

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Gaming

Blog 835: Final Fantasy VII

I have never played a JRPG before, let alone a Final Fantasy game. The closest I’ve ever got to Final Fantasy is my affection for classic cinematic CGI romp The Spirits Within (another party to which I was late, as I first saw it on DVD as an adult).

But I know that a lot of stuff I like was influenced by Final Fantasy, and the seventh entry comes up again and again and again in discussion. I have felt for years that this is a hole in my experience, and it was one I thought that I could never fill because Final Fantasies are traditionally console games… until I was told that Final Fantasy VII was indeed available on PC, and had been for a very long time.

Oops. Better late than never, right?

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Gaming

Blog 824: Wasteland 2

I read recently that gog.com was having financial troubles, which is a shame because they’re one of about two places that sells properly DRM-free games (oh well, if they do go bankrupt, at least I have offline back-ups of everything I’ve ever bought there). On the other hand, they keep handing out free games, which seems like a poor strategy for making money.

A while back, they gave out Wasteland 2: Director’s Cut, the Kickstarted sequel to the game that was (apparently) Fallout before Fallout; something in which I had a passing interest but wasn’t in the mood for… until now. After all, didn’t I always like to get a big chunky RPG from Santa?

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Gaming

Blog 818: Dragon’s Dogma

My old WC3 modding pal Dionesiist spent a lot of time urging me to play Dragon’s Dogma, to the point that I can barely type it without auto-correcting myself to “Dragon’s Diogma”. That was years ago, though, and I am not a man to rush into anything — but nor am I man to forget. So this one’s for you, Dio! (Give him a commission, why don’tcha.)

Besides, Dragon’s Dogma is a third-persion open-world action-RPG where you climb up giant monsters and stab them in the face; it’s totally up my street.

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Gaming

Blog 804: Master Chief Collection: Halo: Reach

I realise now that the name “Master Chief Collection” was a poor choice for this compilation, because the two best games out of the five Halo titles that I have now played are ones in which the titular Chef is nowhere in sight.

Halo: Reach is the game they wanted me to play first; a notion which I rejected in favour of playing the games in their original release order (with their original potato graphics where appropriate). While Reach‘s narrative may take place seconds before the original Halo, like all prequels, it wouldn’t make a lick of sense if you were just dropped straight into it. You really do need to have played the others first.

It would also be hella jarring to go from one of the best games in the series right back to its… uhhhh… roots.

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Gaming

Blog 801: Master Chief Collection: Halo 3: ODST

Considering how the Halo franchise has gone thus far, I was completely expecting Halo 3 spin-off ODST to be yet more of the same, except maybe with a different main character than the Master Chef himself.

But… it’s not! It plays with the formula! Quite a lot! In good ways!

Woah.

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