Game Development

Blog 766: The Reapers Are Coming

I am constantly perplexed by villains.

As a fan of high-action fantasy and space opera, I demand villains that can operate on a grand scale — that can deliver conflict and challenge appropriate to my delusions of grandeur. However, as a slave to coherence and consistency, I demand villains whose motivations and actions can plausibly produce that level of challenge and conflict.

Now, I reject the notion that dumb action and plausible characters are mutually exclusive, as Hollywood and the AAA industry often seem to think. By all means, it’s a balance that’s hard to strike, but I think there’s rarely been as glorious a failure than the monstrous, enigmatic Reapers of the Mass Effect trilogy.

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Gaming

Blog 591: Mass Effect 2: Shep ‘arder

Mass Effect 2‘s biggest problem is its plot. I’ve been through that a million times and it gives me no pleasure (except perhaps in the reinforcement of my own belief that I’ll be Doing It RightTM when it’s my turn).

So let’s harp on about combat and mechanics again.

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Gaming

Blog 590: Mass Defect

I have played, and spoken of the Mass Effect series many times before… But not for a while. I’ve only ever played Mass Effect 3 once (when the extended ending DLC came out, I only replayed the ending), but I can’t exactly dive straight into the final part of a trilogy, no sirree.

So, let’s go back to the beginning…

(Might be spoilers.)

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Gaming

Blog 455: Driving Sideways

After listening to Faunts’ EP M4 on Spotify a few times too many, I reinstalled Mass Effect.

The game’s cute little tank, the Mako, has always been a controversial subject. Some people love it, some people hate it… Actually, from my experience, most people hate it.

But is their hate justified? Does it really add anything to the game? Could Mass Effect have been better without it, or did it just need a little more spit and polish?

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