Gaming

Blog 883: Jedi Knight II: Jedi Outcast

And so we finally come to where it, for me, all began. 2002’s Jedi Knight II: Jedi Outcast was my very first Star Wars game, so it’s probably wise to concede that there may be some bias approaching. I first played this game having just bought The Best of Ultravox and Gold: The Greatest Hits of Spandau Ballet, so please play those in your head while you read this too.

Jedi Knight II is quite a departure from the previous entries in the series. Developed by Raven Software rather than solely in-house at LucasArts, and built off the Quake III Arena engine rather than their own tech, it’s something of a fresh start in almost every way.

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Gaming

Blog 466: Jedi Night

Star Wars: Dark Forces III: Jedi Knight II: Jedi Outcast is a game from a bygone era. A game from before the Force was manufactured by not-quite-bacteria, from an age when the phrase “Expanded Universe” didn’t leave a bitter taste in the mouth.

I said a lot of less than complimentary things about this game in an older re-review. And, well, I still completely agree with most of my comments there — it’s not a game without foibles, and unfortunately it’s not perfect enough to have Deus Ex, Unreal Tournament or Drakensang‘s “Get Out of Criticism Free” card.

But I want to temper those comments with some love. Because for all it gets wrong, this game gets something — possibly the most important thing of all — so, so right.

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Gaming

Blog 353: Blog Wars: Jedi Knight II: Jedi Outcast

So I cracked this open again recently to give it a spin. It turns out that my view of the game had rather been affected by the old rose-tinted spectacles; by all means, it’s good, but it’s actually not that good. I will explain, and plot spoilers may ensue.

Don’t get me wrong, it’s a game you really should play. Just… Be warned. It has a dark side.

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