That Invisible War, eh? I just couldn’t put it down, even when the dreaded black screen crashes started blitzing the immersion even worse than the lengthy loading screens already did (the fix seems to be to End Task on DX2Main but not Ion Loader; after a minute or two, it will spontaneously relaunch the game, loading where you left off).
So, we could have established that maybe Invisible War might not actually be all that bad after all, but it definitely does get ugly as the finale approaches. Thematically ugly, that is; the gameplay remains consistent.
Considerable spoilers this time.
I don’t know if I’m going mellow in my old age, or if it’s a symptom of inevitable brain decay, but I am feeling forced to admit that there is something compelling about the ill-advised Deus Ex sequel Invisible War. (My previous examination of the game was hardly complementary. Was I really so angry back then? … What do you mean, “you still are”?)
My biggest concern is that it is beginning to feel somehow more compelling than the ill-advised prequel, which was at least a pretty good game even if it was painful in a lot of other aspects.
I need to try to nail this feeling down and contain it before I end up doing something stupid like conceding that Invisible War actually exists.
You know, for all the times I’ve mentioned Deus Ex — how it shaped me, and still shapes me, and provides a baseline against which all things are judged — I’ve never actually blogged it properly.
I guess it’s about time we really went into why Deus Ex is actually the best game of all time. I doubt you’ll agree with me, but that’s what blogs are for, right?
Gosh, I thought Daikatana was bad for the whooshy camera, but that was small fry compared to Anachronox. Definitely not a game for sufferers of motion sickness — even for me, a veteran of the lightning-fast FPS, some of the camera movements get just a bit too wonky.
So Anachronox is a… turn-based? … comedy RPG from 2001.