Modding, Project Y4, Warcraft III

Blog 410: Gimmick Mountain Zone Y4

Sometimes you just want to implement fun things that have no impact on gameplay. But they make the player feel good… Right?

Let’s face it, Starcraft II is just a clone of the original with added gimmicks like cliff-jumping and a campaign unit that can shoot while moving. Oh my!

Okay, maybe they did add to the gameplay (in a gimmicky way), but they were still gimmicks (even though certain other RTS titles that did actually advance the genre a little bit (at least in terms of interaction and unit control) took shooting-while-moving as a beautiful given).

So… forget all of that. Let’s look at the useless gimmicks I’m looking to implement/have implented for Project Y4.

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Modding, Nondescript

Blog 376: Retrospective

So, 2009 is at an end. It seems strange to think about, but actually my entire life has happened in the past decade. Yeah, I lived for eleven and a half years before the dawn of the new millenium, but I didn’t know anything about anything back then. I just… Existed. When I talk about things occurring “before living memory”, I mean things that happened back then, things that are so very dimly remembered as to be mere ghosts of memories.

I suspect, actually, that most of you will be in a similar position; it’s unlikely that I’ve retained any oldsters from, say, the A-ha forums.

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Modding, Project Y4, Warcraft III

Blog 375: Re-Attempt Y4

Coming steaming into crimbo, I’ve been in a frenzy of productivity not seen for a long time. It all started on monday night; since it’s the holiday so I don’t actually do anything all day, I have trouble getting to sleep. So I was lying awake, thinking about whatever, and came up with a solution to a problem that has plagued me for quite some time…

Fans of RDZ Industries may or may not be overjoyed. Fans of This Wreckage will be dismayed that I haven’t worked on it for the last five days. I’m sorry; this is too good an opportunity to pass up. I haven’t been this productive for a long time.

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