Sometimes you just want to implement fun things that have no impact on gameplay. But they make the player feel good… Right?
Let’s face it, Starcraft II is just a clone of the original with added gimmicks like cliff-jumping and a campaign unit that can shoot while moving. Oh my!
Okay, maybe they did add to the gameplay (in a gimmicky way), but they were still gimmicks (even though certain other RTS titles that did actually advance the genre a little bit (at least in terms of interaction and unit control) took shooting-while-moving as a beautiful given).
So… forget all of that. Let’s look at the useless gimmicks I’m looking to implement/have implented for Project Y4.
So, 2009 is at an end. It seems strange to think about, but actually my entire life has happened in the past decade. Yeah, I lived for eleven and a half years before the dawn of the new millenium, but I didn’t know anything about anything back then. I just… Existed. When I talk about things occurring “before living memory”, I mean things that happened back then, things that are so very dimly remembered as to be mere ghosts of memories.
I suspect, actually, that most of you will be in a similar position; it’s unlikely that I’ve retained any oldsters from, say, the A-ha forums.
Coming steaming into crimbo, I’ve been in a frenzy of productivity not seen for a long time. It all started on monday night; since it’s the holiday so I don’t actually do anything all day, I have trouble getting to sleep. So I was lying awake, thinking about whatever, and came up with a solution to a problem that has plagued me for quite some time…
Fans of RDZ Industries may or may not be overjoyed. Fans of This Wreckage will be dismayed that I haven’t worked on it for the last five days. I’m sorry; this is too good an opportunity to pass up. I haven’t been this productive for a long time.