I might spend most of my time gushing over story-driven role-playing games and shooters, but I’m still partial to a real-time strategy every so often. I like building up a base and training all the little people and sending them off to conquer in my name.
The thing I don’t like about RTSes is that they’re all designed to be played against other people in fair and balanced short-form matches, whereas I like sinking into stories and experiencing them at my own pace. I want an RTS without that multiplayer pressure, one that has the time and space to ride all the way into the sunset.
I’m too busy building Exon to even consider a different project, let alone one of such magnitude, but it’s fun to think about these things now and again. So let’s talk about the RTS that I’ll never make…
Ahhh, Starcraft II is an interesting beast. I’ve never had any concern over eSports or online multiplayer, but I have huge respect for what SC2 did with its singleplayer campaigns — tossing the hyper-balanced melee factions out the window and expanding them with bonus units, configuration options and special abilities.
The things is… the meta-plot, of the Dark Voice returning to obliterate all life in the Koprulu Sector (The galaxy? The universe? It’s actually never really made clear that his ambitions are more than localised) is a bit of a mess. Like, Blizzard, you got away with that in Warcraft III because Archimonde was a literal demon — you can’t pull the same trick twice, and definitely not in such a different setting (at least not without groundwork that simply isn’t present).
Having said that, I think there are some good stories in the mix here, so maybe it’s time to do some reworking…
For some reason, it has become a festive tradition that I replay UT2004. To the festive tunes of artists I never listen to at any other time of year, I will joyously frag my way up the singleplayer tournament ladder and… dream of how it could have been?
For the UT2004 singleplayer ladder has a “team management” mechanic that ultimately offers nothing but fires my creative juices right up.
I was interested in C&C4: Tiberian Twilight, despite all the rumours of its horror. The core concept — trading standard base building and assault for a mobile super-vehicle — seemed quite interesting to me. For a man that favours the ultra-versatile solo operatives of RPGs and FPSes, the conceit had legs.
The game did not deliver anything of what I imagined; it is exactly as bad as everyone says. So instead of delving into that den of iniquity, let’s indulge instead in what it could have been, had somebody with dreams more like mine been at the helm…
There is little justice in this world. While Cloverfield, a dreadful film (let alone monster movie), has a sequel almost ready to drop, the much-desired sequel to one of the finest action-adventure films of recent years continues to stumble along in development hell. 2018, maybe? Harrumph.
But if they won’t give me Pacific Rim 2, then I’ll just have to dream my own version.