Blog 602: You’re Not the Boss of Me

Well, I couldn’t exactly play the ill-advised prequel without going on to cleanse my palate with the real deal. While floating around the grungy millenial streets of Deus Ex, I got to thinking about one feature that was particularly controversial about its prequel: boss fights. Because the original Deus Ex doesn’t actually have a final boss… Or does it?

Beware of spoilers.

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Blog 600: Human Revolution

All right, we’ve finished bawling our eyes out about the plot, now how about we get down to the mechanics of Human Revolution? It is, after all, a computer game. Can we find it in ourselves to disentangle the lore from the gameplay?

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Blog 598: Human Devolution

At the time, I didn’t blog about Human Revolution because I knew I could never give it an unbiased review. Why? Because it is, quite simply, not Deus Ex. It is a lot of things — a well-made immersive sim, possibly even a good game — just not Deus Ex.

Plot and lore mean a lot to me, and the incongruities in the first half hour alone make me want to spew. I played through the whole game and the wrongness never dissipated, so I just moaned a bit offline and let it go.

Alas, the fancy recently took me that I should replay the game now… And I can hold it no longer.

This blog is not about the game on its own merits. This blog is about why¬†Human Revolution is not Deus Ex — in the same way that Unreal II is not very Unreal. This blog is about why the game “not being Deus Ex” is important.

I will understand completely if you think less of me by the end of this post, and there are spoilers for “all three games in the franchise” everywhere. Continue reading