Game Development

Blog 635: So’s Your (Inter)face

I deliberately left off doing any UI work at all in my game, because when I first fired up Unity the UI system was on the cusp of being replaced. Well, with the advent of Unity 5 (well, the tail end of 4) that replacement has arrived — so maybe it’s time I put some thought into health bars and stuff so you can actually, you know, keep track of your own status?

Continue reading “Blog 635: So’s Your (Inter)face”